Aw: Re: Aw: Re: Aw: Re: [stella] Assymetrical PF and Repositioning don't mix...

Subject: Aw: Re: Aw: Re: Aw: Re: [stella] Assymetrical PF and Repositioning don't mix...
From: cybergoth@xxxxxxxx
Date: Mon, 10 May 2004 10:02:58 +0200 (CEST)
Hi there!

> Manuel wrote:
> >> Uhm, non-reflected asymmetrical playfield?
> 
> > RAM usage.
> 
> ???

Assuming a blocksize of 6 scannlines, you'd need 32 bytes of RAM per PF column when generating a maximum size labyrinth. Using a reflected playfield and writing to PF1/2 only, would already require 128 bytes of RAM. By doing a non-reflected PF you'd add at least one PF0 column, thus adding another 32 bytes to the RAM usage...

Greetings,
Manuel





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