Subject: Re: Aw: [stella] BCD to pointer. From: Glenn Saunders <mos6507@xxxxxxxxxxx> Date: Fri, 14 May 2004 07:35:32 -0700 |
Hi there!
What if you'd use 6 bytes just holding the pointers?
To increase the score by 1, you'd add 5 to the lowest pointer, and once you hit #50, you set it back to zero and increase the second lowest pointer by 5 and so on...
No decoding, no shifting, no BCD, no table...
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