Re: Aw: Re: [stella] 2600 emulators vs. MAME

Subject: Re: Aw: Re: [stella] 2600 emulators vs. MAME
From: Albert Yarusso <albert@xxxxxxxxxxxx>
Date: Mon, 17 May 2004 11:35:38 -0500
I dunno, those screenshots are really too small (and scaled down already using bilinear filtering) that it's really tough to see any difference! I'd like to see two unmolested screen captures from the same game so it's more obvious what's going on. :)

..Al

On May 17, 2004, at 11:21 AM, cybergoth@xxxxxxxx wrote:

Hi there!

On Monday 17 May 2004 11:49, cybergoth@xxxxxxxx wrote:
Did any of you ever try "Ghosts'n'Goblins" on a newer version
of MAME? They seem to utilize some interesting technique of
making it look like if you where staring at a real arcade
monitor.

They simulate an arcade monitor by doubling the pixels and making
every other scanline much dimmer.  I've seen other emulators
(C64, Colecovision, etc.) that do this as well.  I thought one
or both of the current 2600 emulators had this feature as an
option already.

No, no, way cooler than that! I'll try to make a screenshot asap when I'm home!


Wait, i found some screenshots of Gauntlet "doing it":

With "bilinear filtering":
http://glmame.linuxgames.com/gaunt1.gif

Without "bilinear filtering":
http://glmame.linuxgames.com/gaunt2.gif

Look carefully at the font for example. A major improvement!

Greetings,
Manuel





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