At 02:50 PM 5/17/2004, you wrote:
PS: If I could get the &*&$# sound problems fixed in Stella, this is the
type of stuff I really want to work on; filtering modes and in-game
GUI's. But the default, no-frills, pixel-perfect mode will always be
available.
Given that this is Stellalist and we are all presumably interested in
programming games for the 2600, if you are planning to do any further work
on Stella in the future, I can not urge you enough to please, please, add a
debugger to it. The hooks are there, it just needs a GUI (hopefully with
the ability to load DASM list files into it so you can see all the labels).
If we had that I think it REALLY would lower the barrier of entry for a lot
of us who are getting bogged down by time-consuming trial and error, and
we'd see far more 2600 games get finished.
If you look at emulators for other systems, most notably home
computers. Here is a partial list:
Atari 8-bit (both of these have ML monitors)
http://www.math.tu-berlin.de/~thor/atari++/
http://atariarea.histeria.pl/PLus/index_us.htm
Atari 5200
http://www.atariage.com/5200/emulation/vss_tutorial/
SNES
http://snemul.free.fr/images/bigscreen.gif
SMS
http://www.smspower.org/meka/gallery/meka067.gif
Gameboy
http://www.work.de/nocash/gmb.htm
Intellivision
http://www.shinytechnologies.com/nostalgia.php
NES (several)
http://qmt.ath.cx/~nes/nintendulator/nintendulator_bin.zip
Vectrex
http://www.playvectrex.com/designit/chrissalo/usingemulator.htm
BBC Micro
http://www.qualsar.co.uk/bbcmicro/images/screen01.gif
MSX
http://www.work.de/nocash/msx.htm
C=64
http://www.work.de/nocash/c64.htm
CPC
http://www.work.de/nocash/cpc.htm
ZX81
http://www.work.de/nocash/zx8.htm
CoCo
http://www.maya.com/local/phil/coco/
TRS-80
http://members.aol.com/trsf80/
If all these systems (several of them obscure and with few if any
homebrewers) can have debuggers, certainly one of the modern 2600 emulators
(Stella and Z26) can have one so we don't have to struggle so much anymore.
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