Subject: [stella] Crash 'n Dive (v0.10) From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Sun, 23 May 2004 21:17:11 +0200 |
Hi, attached you find a first alpha-version of my third 1K minigame. Most gameplay elements are still missing (and I am already running out of space), but the most complicated stuff is finally working now. The game idea is, that our hero (Toto) has to escape from a castle tower in limited time. On his way down he can score bonus points by crashing through platforms. The faster he is, the thicker platforms he can crash. If he is too slow, he will bouncy and loose time. Main still missing or unfinished elements are: - crashing through platforms - scoring - timer - controls - platform generation Gravity, friction and bouncing also still requires some fine tuning. Originally I had planned to make this a joystick game, but maybe I should switch to paddles instead (there is some time in kernel left). What do you think? BTW: Yes, I am looking for a better name. :-) Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de |
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