Subject: Re[2]: [stella] Authors enjoying games? From: zu03776 <zu03776@xxxxxxxxxxxxxxxxxx> Date: Sun, 23 May 2004 22:56:14 -0500 |
LF> I'm at a weird point in development... finishing and fine-tuning. LF> It's very different from kernel or core game logic development and LF> it's kicking my butt. I'm waffling on SO MANY issues... like LF> whether to implement PAL50/60/both, the best way to use ball LF> velocity tables/multipliers, how to implement level changes, LF> whether or not to incorporate different game boards, etc. At least you waited until you had a game going before waffling! I'm still experimenting with various code bits for in-game music and SFX, along with multiple kernel issues. So far, my game is only on paper, and a rudimentary static layout. But, that's part of the fun: I've tinkered with the concept for this game for several years (off and on). Seeing the Toto prototype tells me what I want is possible (with illegal op codes :) without wasting lots of ROM. Now, if I could only nail down some of the kernel options and color phase lookup tables.... ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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