Subject: AOTM AFOS From: "Shrek" <matzieq@xxxxxxxxxxxxxx> Date: Sun, 20 Jun 2004 01:53:04 +0200 |
Recently, I made my first try to make something playable. It took me 3 days of almost non-stop programming, and tons of frustration. I know that at this stage it is rather "something" than a game, but if you could look at this (and the code) I'd be extremely grateful. This code is probably the most inefficient code you all ever seen... but I had to start with something. I wonder if there are some hints about optimization I could use. AOTM AFOS means Attack Of The Mighty Aliens From Outer Space (it's not meant to be funny, just a kind of title that people invent at 3 a.m. trying to make Atari play music). Matzieq P.S. There are plenty more ideas of another games coming to my mind;) Could anyone tell me where I can find more about sprite positioning and "reusing" these objects? (I mean, making 128379278 aliens out of 2 players).
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