Subject: Re: [stella] New game - Fall Down From: <joe@xxxxxxxxxxx> Date: Sun, 29 Aug 2004 00:22:23 -0400 |
Admittedly I didn't play it for very long, I'll give it another go tomorrow. ----- Original Message ----- From: "Lee Fastenau" <stella@xxxxxxxxxxxxxxx> To: <stella@xxxxxxxxxxxxxxxxxx> Sent: Saturday, August 28, 2004 11:45 PM Subject: RE: [stella] New game - Fall Down > > So the point is just to keep falling down through the holes? It > > seems a bit > > easy. > > To me, the objective is a little more complex than just falling down through > holes. The challenge isn't only to keep from scrolling off the top of the > screen, but to beat your opponent to each hole so you can claim the point > for that platform (and be visually rewarded by the platform changing color). > When you start a new game, it's more about racing your opponent to claim > points and collect speedups, but as the game progresses, things get more > desperate as you try harder and harder just to stay alive. This gradual > shift in objective during gameplay helps keep things interesting. > > I think Aaron's game is well-balanced and appears to be well-tested. I was > pleasantly surprised at how well the VCS AI played. While the game's > concept is simple, it's very well executed, IMHO. > > -Lee > > > > > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://stella.biglist.com > --+---------------------------------------------------------------- > You are subscribed as: joe@xxxxxxxxxxx > To unsubscribe, send email to: > stella-unsub-83236@xxxxxxxxxxxxxxxxxx > Or go to: > http://stella.biglist.com/unsub/stella/joe@xxxxxxxxxxx > --+-- >
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