Subject: RE: [stella] Ms. Pac Man, Mr. Do, striped playfields, and one-line kernels From: Thomas Boutell <boutell@xxxxxxxxxxx> Date: Wed, 1 Sep 2004 05:14:25 -0700 (PDT) |
On Tue, 31 Aug 2004, Lee Fastenau wrote: > How to do 256-byte sprite tables in ROM Amazing stuff. Thanks. This might be a good subject for a rewrite of part of Andrew Davie's wonderful tutorial, where he talks about how it sure would be nice to have 256 byte blocks of RAM for fast sprite management. Looks like ROM can do the job as well. I'll still have to ponder whether I have 256 bytes of ROM to surrender to each sprite, but now I know it's possible! -- Thomas Boutell Boutell.Com, Inc. http://www.boutell.com/ Sync my card with your PDA or address book: http://tocard.biz/a7oiljb6
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
RE: [stella] Ms. Pac Man, Mr. Do, s, Lee Fastenau | Thread | RE: [stella] Ms. Pac Man, Mr. Do, s, Lee Fastenau |
RE: [stella] Ms. Pac Man, Mr. Do, s, Thomas Boutell | Date | RE: [stella] Ms. Pac Man, Mr. Do, s, Dennis Debro |
Month |