Subject: Re: [stella] Ms. Pac Man, Mr. Do, striped playfields, and one-line kernels From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Thu, 2 Sep 2004 23:40:20 +0200 |
Lee Fastenau wrote: > I didn't realize that... But I still need to be able to use > (indirect),y addressing to get the brick color, which was the main > reason for going this route. If you only need shades of a few colors, you could use a table and OR (or AND) the values: lda baseColor ; e.g. $bf (-> $3x and $8x) and ColorTable,x sta COLUBK ColorTable: .byte $3e ; some high nibble bits missing .byte $3c .byte $3a .byte $38 .byte $ce ; some different high nibble bits missing .byte $cc .byte $ca .byte $c8 The color selection is a bit limited, but maybe it is still useful. Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de |
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
RE: [stella] Ms. Pac Man, Mr. Do, s, Lee Fastenau | Thread | New guy, Jacob Rose |
RE: [stella] Ms. Pac Man, Mr. Do, s, Lee Fastenau | Date | New guy, Jacob Rose |
Month |