Subject: Re: [stella] Space Savers From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx> Date: Fri, 3 Sep 2004 22:43:25 +0200 |
Hello Brian, > Does this account for (at least some of) the weird behaviour some games > exhibit when you `fry' them? I always thought it had to do with the RIOT > RAM not being reset, but I hadn't even thought about the timers. I don't think the RIOT timers have anything to do with frying. I don't know what causes frying, but it must have something to do with the state of the RIOT RAM and the state of the program counter in the 6507. So either the short power cycle is messing up the RAM and keeps the program counter intact, or it keeps the RAM intact and just changes the program counter to anything other than the address at the reset vector. > I still dream of adding a frying option to z26... :) I'm still dreaming of adding many features to z26 as well, but I guess one of these days one of us will have to wake up and start some real programming again in oder to make our dreams come true. ;-) Ciao, Eckhard Stolberg
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