Re: [stella] Space Savers

Subject: Re: [stella] Space Savers
From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx>
Date: Fri, 3 Sep 2004 22:43:25 +0200
Hello Brian,

> Does this account for (at least some of) the weird behaviour some games
> exhibit when you `fry' them? I always thought it had to do with the RIOT
> RAM not being reset, but I hadn't even thought about the timers.

I don't think the RIOT timers have anything to do with frying.
I don't know what causes frying, but it must have something to
do with the state of the RIOT RAM and the state of the program
counter in the 6507.

So either the short power cycle is messing up the RAM and keeps
the program counter intact, or it keeps the RAM intact and just
changes the program counter to anything other than the address
at the reset vector.

> I still dream of adding a frying option to z26... :)

I'm still dreaming of adding many features to z26 as well,
but I guess one of these days one of us will have to wake
up and start some real programming again in oder to make our
dreams come true. ;-)


Ciao, Eckhard Stolberg


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