Subject: Re: [stella] Fall Down release candidate From: Erik Eid <eeid@xxxxxxxxx> Date: Sat, 4 Sep 2004 12:18:35 -0400 |
On Friday 03 September 2004 16:02, Aaron wrote: > I'm calling this one a release candidate, because I'm totally out of space > to add stuff now (seriously, I mean it this time :)). You'd be surprised at the space some of the people on this list can squeeze out given the opportunity. :) The release candidate is more appropriately when you feel your creation is done and there's nothing more to do to it. > Improved AI. It uses the wrap-around edges intelligently It sure does! That really adds to the challenge and fun of the game when playing against the computer. I'm glad to have such an opponent! > When using the speed-up power-ups, your acceleration increases now as well. Speaking of the power-ups, is there supposed to be an upper limit as to how many you can collect? I've noticed that after collecting a few, when I grab another, I lose them all. There might also be a bug in this limit. I found that one some occasions I could only collect three, but in others I could have four. Just make sure to mention this in the manual. :) > Cycling the B&W/Color switch will pause the game. Very nice. Unfortunately I don't have a Cuttle Cart II with which to transfer it to my 7800 to try out, but such a feature is a good addition. I have only one cosmetic suggestion. Please either tone down the white background or take it out - it's really bright when it fills the entire screen. I'm looking forward to seeing a cartridge release of this. It's great fun! - Erik
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