Subject: Re: [stella] Fall Down release candidate From: "Aaron" <stella-receiver@xxxxxxxxxxxxxxxxx> Date: Sat, 4 Sep 2004 18:39:31 +0100 (BST) |
Erik Eid said: > You'd be surprised at the space some of the people on this list can > squeeze > out given the opportunity. :) The release candidate is more > appropriately > when you feel your creation is done and there's nothing more to do to it. Yeah, I know I've been saying it's "almost done" since the first release on the AA forum in June. I'm just used to following the standard logarithmic versioning system, you see :) (v0.9, v0.99, v0.999, etc) That said, is there anything else that really needs adding? I really /am/ out of ideas at this point. > Speaking of the power-ups, is there supposed to be an upper limit as to > how > many you can collect? I've noticed that after collecting a few, when I > grab > another, I lose them all. That was intentional, yes. Maybe it should wrap back to 1 instead of 0...? > There might also be a bug in this limit. I found that one some occasions > I > could only collect three, but in others I could have four. That happens on the single player mode; the level four thing needs a second player to exchange places with. Now that I think about it, it might be better to have an alternate function for that mode, instead of limiting the power-ups. > Very nice. Unfortunately I don't have a Cuttle Cart II with which to > transfer > it to my 7800 to try out, but such a feature is a good addition. Well, I'm glad you think so. I mainly just wanted something to take up the remaining rom space (though it needed a little more than I expected...). > I have only one cosmetic suggestion. Please either tone down the white > background or take it out - it's really bright when it fills the entire > screen. Ok, I left that one in because I wanted people to notice when a hard section is coming - white means one hole per line. But I'll darken it... light gray would work just as well. -Aaron
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