Subject: Re: [stella] Fall Down release candidate From: "Aaron" <stella-receiver@xxxxxxxxxxxxxxxxx> Date: Sat, 4 Sep 2004 18:53:34 +0100 (BST) |
Edwin Blink said: > > OK I understand. But there must be a solution that works for both systems. > I'm thinking of a timer to test how long the pause button is depressed. > Let say if pause is depressed (or BW in Black positon) longer than a forth > of a second it is seen as > a B/W switch and will turn pause off only when back in the color position. > However if the duration is shorter than the > given period, it is treated as a button that toggles pause. I don't really think I like that solution, since you never know how long someone's going to hold down the 7800 button - 1/4 second would probably be in the "why doesn't this f-ing thing work?!" range. And then on the 2600 the game would have to keep running for that long, after the switch had been flipped. -Aaron
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