Subject: RE: [stella] Reflex: Yeah! Skipdraw incorporated! From: "Lee Fastenau" <stella@xxxxxxxxxxxxxxx> Date: Mon, 6 Sep 2004 13:11:24 -0500 |
> This is the first time that I've tried out Reflex. I really like > the concept! > I'm fond of the Breakout/Arkanoid-style games and this is an interesting > twist. (It's probably the closest we'll ever get to the arcade > Off the Wall, > too.) It's based on a Compute's! Gazette game for the Commodore 64 called Powerball, which was pretty addictive when I was a kid. > The title screen theme is a nice touch, especially with the > little equalizer > display at the bottom. :) Thanks! It re-uses the lookup table for displaying lives while in game. I quickly added it as an alternate "assembly option," but I've gotten some positive feedback about it, so it's probably staying. > According to your source file, you're planning on implementing a > ball velocity > table and multiplier. I presume this means things will speed up > as a round > goes on. Paddle "english" has a state of "W" - is this for > work-in-progress? > That will definitely add a lot to the game, because right now the > ball always > moves at the same angles, and hitting it with the left or right > side of the > paddle changes nothing. Paddle english is in progress and not only do I agree that it will add a lot to the game, but it will make the difference between fun and not fun. :) > Sorry if this has been asked before, but what are you planning for the > difficulty switches (if anything), and how will the game get > harder as you go > on? Will the ball's speed increase? Will the paddles get smaller? The difficulty switches will change the paddle size in both the one- and two-player games. The plan is to have the ball speed increase during game play... and have the rate of increase be dependant on the stage. > Will there be different deflection noises as in Super Breakout? :) I'm not sure what else I'll do with the in-game sound at this point. > At any rate, I like what I see so far. Keep it up! > > - Erik Thanks for the great feedback! -Lee
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