finally have a little something new to show on the RPG. I'm pretty much
finished the kernel for fighting monsters when you have an encounter. If
you walk around in the game now, it will generate encounters randomly. You
can't fight anything yet and the monsters are fixed right now, but soon it
will actually be a playable game! The most interesting new kernel piece is
the section that is able to display the names of 3 monsters (up to 8
characters each) with 2 color status indicators alongside a 16x39 bitmap
picture of one of the monsters.
I've also added the ability to define zones on the map that are more or
less dangerous. So when you're in an open field or on a path, you'll be
safer than when you venture into the forest. You can't really tell that
the zones are working from this demo, but when I get it adjusted better I
think it'll be a nice feature, and key to the game design.
-paulAttachment:
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