Subject: Re: [stella] Reflex: Online level editor From: Thomas Boutell <boutell@xxxxxxxxxxx> Date: Wed, 15 Sep 2004 06:25:07 -0700 (PDT) |
On Wed, 15 Sep 2004, B. Watson wrote: > Yes and no... I tend to stick with 4K ROMs for my projects because I > actually can play them on a hardware 2600 (have EPROM burner and homebrew > cart with EPROM socket, but no bankswitch hardware). > > Also there's the challenge of squeezing your game to fit. Also, some of > us want to create a `period piece': a game that's created with similar > limitations to what the original Atari programmers had to live with. > > I will confess I don't quite maintain historical accuracy: `Poker Squares' > was written in vi (which did exist back then, dunno if it was used for > 2600 development), but using perl scripts to generate some of the data > (pretty sure perl didn't yet exist back then, if it did it was a really > early, lame version), and using an emulator for testing. I could do an > edit/compile/test cycle in seconds. I don't know how long it would have > taken someone in 1978, but the process would have involved burning an > EPROM because nothing was fast enough to do 2600 emulation... Very thoughtful stuff. I have been thinking similar thoughts. I want to fit my game into 4K for similar reasons -- the Home Star Runner cart is a very cool accomplishment, but I want to do something more authentically of the era. But as a compile-test-fix-crash-again sort of programmer, I could never deal with the "get it darn close to right the first time" constraints of emulator-less 2600 programming. -- Thomas Boutell Boutell.Com, Inc. http://www.boutell.com/ Sync my card with your PDA or address book: http://tocard.biz/a7oiljb6
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