Subject: Re: [stella] Reflex: Online level editor From: "Dennis Debro" <dennis@xxxxxxxxxxxxxxx> Date: Wed, 15 Sep 2004 07:39:57 -0700 (PDT) |
Hi Jacob, > I guess I still don't > understand why you wouldn't allow a cartridge to go to 8k (or even 32k), > though? Isn't 4k more of an arbitrary limit, nowadays? Not at all IMO. I prefer to limit myself to 4K too. As others have said doing a game in 4K or 2K or 1K is a challenge. Sometime in the future an idea may not lend itself to fitting in 4K. I will still do my best to squeeze it into my limits. If I can't then I'd still be okay and be able to sleep at night knowing that I did my best (and [stella] too) to optimize as much as possible. BTW, I think Larry Kaplan once said no VCS game would need to go over 2K...or something like that. Then again, I remember Bill Gates saying something like a PC will never require more than 640k RAM ;-) Take care, Dennis
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
New Textpad Macro: Invert, Manuel Rotschkar | Thread | RE: [stella] Reflex: Online level e, Lee Fastenau |
Re: [stella] Source codes, Dennis Debro | Date | Re: [stella] Reflex: Online level e, Glenn Saunders |
Month |