Subject: Re: [stella] Jumpman: Beginner Levels|
From: Manuel Rotschkar <cybergoth@xxxxxxxx>
Date: Sun, 19 Sep 2004 14:37:12 +0200
turns into a finished game; I have fond memories in my youth of playing Jumpman on the Atari 8-bit computers, and in later years on my PC with the Jumpman Lives collection.
Then it's time to play Jumpman Zero now I guess: http://www.jumpmanzero.com/
This inspires a question about game construction philosophy...
When you're making a game that has a great many number of levels, do you find that is better to design most of the levels first and then write code to accommodate them, or design a couple of levels, write the code for them, design a couple more levels, and so on?