Subject: Re: [stella] Jumpman: Beginner Levels|
From: David Galloway <davidgalloway@xxxxxxxxxxxxxx>
Date: Sun, 19 Sep 2004 13:09:38 -0700
This inspires a question about game construction philosophy...I subscribe to the idea that you design/code one level as you prototype and discover what is working or not and then when you have that down cold you move on to the other levels assuming that they are only variations.
When you're making a game that has a great many number of levels, do you find that is better to design most of the levels first and then write code to accommodate them, or design a couple of levels, write the code for them, design a couple more levels, and so on?