Re: [stella] Jumpman: Beginner Levels

Subject: Re: [stella] Jumpman: Beginner Levels
From: David Galloway <davidgalloway@xxxxxxxxxxxxxx>
Date: Sun, 19 Sep 2004 13:09:38 -0700
Erik Eid wrote:

This inspires a question about game construction philosophy...

When you're making a game that has a great many number of levels, do you find that is better to design most of the levels first and then write code to accommodate them, or design a couple of levels, write the code for them, design a couple more levels, and so on?

- Erik




I subscribe to the idea that you design/code one level as you prototype and discover what is working or not and then when you have that down cold you move on to the other levels assuming that they are only variations.

Check out the presentation by Marble Madness designer Mark Cerny http://www.gamasutra.com/features/slides/cerny/index.htm and his Cerny Method. ;-)

- David



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