Re: [stella] Seawolf Release
Subject: Re: [stella] Seawolf Release|
From: Manuel Rotschkar <cybergoth@xxxxxxxx>
Date: Wed, 06 Oct 2004 22:15:33 +0200
music.h is missing.
Attached is the final Seawolf source code and a distributable
package with txt manual and PAL/NTSC binaries.
Oh... about time it wanders into the common support files... ;-)
BTW: I think I already found the bug.
When you're on youre last life and fuel or torpedos run out in exactly the
same frame when the sub is hit by a torpedo, then GameOver will get called
twice, thus unexpectedly *underflowing* the subs variable to 255. Then
your sub will just sink and you have 255 lives to continue with...
Clearing the collission registers during the GameOver sub should fix it:
STX CXCLR ; Add me...
Description: Binary data