Kool Aid Man compatible detection

Subject: Kool Aid Man compatible detection
From: Thomas Jentzsch <tjentzsch@xxxxxx>
Date: Sat, 9 Oct 2004 22:45:32 +0200
Hi,
while working a little bit on my invaders demo, I wrote this little
piece of code, which identifies if a console is
"Kool-Aid-Man-compatible" or not.

I thought it might be a good idea to share it:

    lda     #$7f
    sta     HMP1        ;       enable P1
    sta     ENAM0       ;       enable M0
    sta     GRP1
    sta     WSYNC
    sta     RESM0
    sta     RESP1
    sta     HMOVE       ;       HMOVE during RESPx
    sta     WSYNC       ;       start new line
    sta     CXCLR       ;       clear any collisions
    sta     WSYNC       ;       wait one line
    lda     CXM0P       ;       if M0/P1 collision then
    sta     console     ;         console = Kool Aid Man compatible (bit7=1)

It works on my consoles (I have an incompatible Chinese Jr), maybe you
can verify this. The attached program switches to a red background if
your console is compatible.

Have fun!
Thomas                            
_______________________________________________________
Thomas Jentzsch         | *** Every bit is sacred ! ***
tjentzsch at web dot de |

Attachment: KA_test.bin
Description: Binary data

Current Thread