Re: [stella] Fastest missile/ball draw

Subject: Re: [stella] Fastest missile/ball draw
From: <erik@xxxxxxxxxx>
Date: Fri, 25 Feb 2005 18:01:11 -0500
On Fri Feb 25 16:22 , Manuel Rotschkar <cybergoth@xxxxxxxx> sent:

>Well, for every problem there's a "best compromise".

And here's yet another option. Write for a format with extra RAM, like the
Superchip or Supercharger or Chris Wilkson's Megacart.  Fill a number
of bytes of RAM equal to your kernel height with zeroes, then just
write into the table the values you need to write to the TIA on each
scanline that will have something besides a zero.  This even has the 
benefit that it works for multiple copies of the object being drawn on
the screen.



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