Subject: Re: [stella] Fastest missile/ball draw From: <erik@xxxxxxxxxx> Date: Fri, 25 Feb 2005 18:01:11 -0500 |
On Fri Feb 25 16:22 , Manuel Rotschkar <cybergoth@xxxxxxxx> sent: >Well, for every problem there's a "best compromise". And here's yet another option. Write for a format with extra RAM, like the Superchip or Supercharger or Chris Wilkson's Megacart. Fill a number of bytes of RAM equal to your kernel height with zeroes, then just write into the table the values you need to write to the TIA on each scanline that will have something besides a zero. This even has the benefit that it works for multiple copies of the object being drawn on the screen. Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Fastest missile/ball d, Manuel Rotschkar | Thread | RE: [stella] Fastest missile/ball d, Chris Wilkson |
Re: [stella] Fastest missile/ball d, Manuel Rotschkar | Date | RE: [stella] Fastest missile/ball d, Chris Wilkson |
Month |