Re: [stella] Crazy Balloon Update

Subject: Re: [stella] Crazy Balloon Update
From: Albert Yarusso <albert@xxxxxxxxxxxx>
Date: Mon, 28 Feb 2005 17:26:09 -0500
Hello!

On Feb 28, 2005, at 4:02 PM, Manuel Rotschkar wrote:
> Is the flicker worse enough justifying another 60-80 bytes of ROM for 
> two
> additional kernel lines? After all there's only 2 out of the 16 levels
> that have them.

I don't think it looks bad on a real television.  Haven't tried the 
latest version in emulation, though, so I can't comment on that.

> Heh, why don't you guys play Thrust then? I heard there's a pretty good
> 2600 version available? ;-)

LOL

> Albert wrote:
>> Are you going to add additional levels beyond what the arcade game 
>> has?
>
> I think so, yes. Probably not for the Mini Game Contest version 
> though. I
> currently have more than 1K remaining, but I'm running out of space
> quickly...

Cool, will be nice to see some extra levels included.  Could be 
interesting to have a contest to dream up some new levels for the game, 
within the allowable constraints you define.

> I also have a nasty additional idea for a new obstacle for the balloon,
> which I plan to have as a replacement for a certain effect that I can't
> recreate on the VCS...

Excellent. What's the effect that you can't recreate on the VCS?

> Thomas wrote:
>> How about using different colors for the levels?
>
> Sounds good. I'll add a color member to the layout object.
> (Heya, now I'm talking! OOP in 65XX assembly! ;-))

I like the idea of different colors as well, although I'd still like to 
see some sort of counter to make it easier to share with other people 
where you're stuck in the game.  :)

  ..Al

____________________________________________
Albert Yarusso, http://www.AtariAge.com
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