Subject: [stella] Hellos, Maze003, and my broken consoles From: Andrew Schwerin <schwerin2@xxxxxxxx> Date: Wed, 2 Mar 2005 10:58:15 -0500 |
Hello Stella Members, You may remember me from such posts as: (http://www.biglist.com/lists/stella/archives/199902/msg00051.html) AND (http://www.biglist.com/cgi-bin/wilma/wilma_hiliter/stella/199903/msg00044.html) And now 6 years later I find myself again pulled into development/enthusuisasm for the 2600. I will need to put together my software tools again, as I lost them and project files in switching machines. (Tips on mac development tools appreciated). Fortunately, I still have paper copies of my notes and of the Maze003 assembly listing. (Golly, who keeps things on paper these days). It will take a while to get back into paddles, hooks, playfield registers, etc. Um, yeah, so anyone into fixing my two 2600 consoles, in the Boston area? (I know, why bother if they can be found on ebay for < $20?) The first one is a wood grain model. Hooked up on ch 3 it just shows a black screen with some fuzz. The second is a "darth vader" (?) all black with an A/V mod (a Chris Wilkson special) which outputs black now, I think, and silence. The coaxial ouput has been cut, so I can't test that (presumably without opening the case and reconnecting it - hey, I'm a software guy!). So, yeah, nice to see you guys again. Hope I can be of some help. If anyone's interested in collaborating on my maze scroller, let me know - that will encourage me to take up the project again. Oh, and my website disappeared, so if anyone has an archive of my Maze003 files, that would be *so* helpful. -Andrew Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
RE: [stella] Newbie question emulat, Lee Fastenau | Thread | Re: [stella] Hellos, Maze003, and m, Ruffin Bailey |
RE: [stella] Newbie question emulat, Lee Fastenau | Date | RE: [stella] Hellos, Maze003, and m, Fred Quimby |
Month |