Subject: Re: [stella] 2600 frying From: Erik Mooney <erik@xxxxxxxxxx> Date: Fri, 15 Apr 2005 09:40:52 -0400 |
On Thu Apr 14 19:44 , 'Fred Quimby' <c9r@xxxxxxxxxxx> sent: >completely corrupted, just bits and pieces. But what was abundantly clear >was the normal 6502 startup sequence was circumvented. I know an Apple is >not a 2600, but there might be some insight here regardless. Yes, the normal 6502 startup sequence is definitely circumvented. Most 2600 games zero out RAM and the TIA upon startup, and if that happens, the machine is reset to a known state, hence no frying effects. So frying must do something to interfere with getting the start vector from $FFFC into PC. I'd guess that there's still noise on the bus when the 6502 tries to address $FFFC, causing the PC to get initialized from somewhere else instead. Also, what exactly are you doing with the RAM? I wouldn't expect a random sequence of RAM values to accurately simulate frying. More likely, frying just flips a handful of bits in the RAM, and it may be more likely for a bit to go from 1 to 0 than the reverse... - Erik Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
[stella] 2600 frying, Fred Quimby | Thread | Re: [stella] 2600 frying, Fred Quimby |
[stella] 2600 frying, Fred Quimby | Date | Re: [stella] 2600 frying, Fred Quimby |
Month |