Subject: Re: [stella] The Worm Returns From: "Darrell Spice, Jr." <dspice@xxxxxxxxxxxxxx> Date: Tue, 17 May 2005 18:59:30 -0400 |
Select screen is a bit garbled at the bottom. I also noticed the D in TANK MODE changes sizes depending if its ON or OFF. I put a screen shot here: http://spiceware.org/gallery/Misc/worm5_16_05 The screen also jumps during gameplay on some, but not all, of the screens. On May 16, 2005, at 10:40 PM, Billy Eno wrote: > Hi All, > > In the long, proud tradition of Atari 2600 homebrew authors, I have a > new version of my of my game, Warring Worms. You may have already > seen > it at AtariAge: > http://www.atariage.com/development_page.html?InDevelopmentID=87 > > The new features are: > - Tank Mode - In this mode, the head no longer leaves a trail. > (different from the original idea) > - Solid Arena Mode - The starting arena cannot be destroyed by the > cannon > - Unbreakable Mode - Nothing can be destroyed by the cannons. In this > mode, the only thing the cannon can hurt is your opponent! > - First To: - Tony Morse once said something to the effect of "Who > wants > to play best of 198?" This feature lets you chose the ending score, > and > bring "full" games down to a playable time > - Sudden Death Mode - This feature changes the winning condition to be > that you must beat your opponent by at least 2 points. > - Select Game/Random Game - Selecting Random game changes most of the > game options to be selected randomly before each round. This > provides a > new challenge every round. > > I think they add a lot to the game. I am especially proud of the > select > screen, considering it took almost as much time to program as the rest > of the new features combined :-p . Don't miss the snazzy new title > screen. I love 8K games, you can be sooo abusive of ROM space. > > It is now a standard 8K game, so I haven't been able to try it on a > real > TV, lacking a CuttleCart or Krocodile Cart. If someone can give me a > go/no go on a real TV, I would appreciate it. > > Try the one-player random game and let me know if you think any of > the > new or existing features need to be reduced in frequency to make sure > that is fun. I have already limited tank mode to 1 in 8 and > unbreakable > mode to 1 in 8. > > I also improved the random number generator and made it a proper LFSR, > which takes some of the twitchyness of the computer player away. > (Xilinx appnote #52). > > Enjoy, I look forward to any and all feedback. > > If anyone wants to brave my source code and think about a PAL > conversion, I would be happy to send it to you to look at. (Manuel?) > In any case, I will release the full source code eventually anyway. > > Thanks, > Billy > > P.S. I am also looking for a different name for "Sudden Death" scoring > which really means "you must beat your opponent by at least two > points." > > > > Archives (includes files) at http://www.biglist.com/lists/stella/ > archives/ > Unsub & more at http://stella.biglist.com > > <warwtwrt_5_16_2005.bin> > Darrell Spice, Jr. www.spiceware.org Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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