Subject: Re: [stella] VCS C programming From: Ben Larson <benjamin_e_larson@xxxxxxxxx> Date: Fri, 20 May 2005 10:28:13 -0400 |
--- David Galloway <davidgalloway@xxxxxxxxxxxxxx> wrote: > I concur with your approach Ben, I had given this a > bit of thought in > the past and it does seem that a system might be > possible that wasn't so > much a classic computer language but more akin to a > Hardware Design > Language where the result is inferred from a set of > input design > parameters. Is this similar to what you were > thinking? > > - David Yea I think that's basically what I was thinking - a language that describes what to do rather than how to do it. Maybe a simple XML schema that defines the physical parameters of everything you want on screen could be used as the input. The program would figure out the 'how' part and output a working kernel. I mean, there's only a finite number of 'atomic' kernel operations, a finite way to implement them, and a finite way to order those implementations, so theoretically I *think* it would be possible to write a program that searches all possibilities until it finds one that works (maybe). Basically it would be a brute-force tree-search algorithm - sort of like a 'Deep-Blue' of VCS kernel creation, as opposed than chess... Ben __________________________________ Yahoo! Mail Mobile Take Yahoo! Mail with you! Check email on your mobile phone. http://mobile.yahoo.com/learn/mail Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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