Subject: Re: [stella] sample of Atari sounds From: Adam Wozniak <adam@xxxxxxxxxxxxxxxx> Date: Wed, 25 May 2005 12:10:38 -0400 |
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Tue, 24 May 2005, Glenn Saunders wrote: > Do you think these will loop okay in a sample player? I'm not sure what a "sample player" is. I'm also not sure why you'd want to listen to a noise like this for more than a second. :) If you don't mind the possibility of an odd pop every second, sure, go loop them. You probably won't notice anyway. If you do mind, make your sample longer; all the code is there to do it. If I were a pedantic purist, I'd take the Atari's native sample rate, the playback sample rate, and the period of each polynomial and calculate the lowest common denominator to produce perfect glitch free loopable samples. Fortunately, I have better things to do with my time. :) - -- adam@xxxxxxxxxxxxxxxx http://cuddlepuddle.org/~adam KG6GZR http://cuddlepuddle.org/~adam/resume.html -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.1 (GNU/Linux) iD8DBQFClKN1yvXf5Z0z5zERAu5UAKCoyrsxswk+KBCE+wU52ftdtWzgmACeIJmK e2CyJ32v3tneLyr+9h4YfPc= =Inzs -----END PGP SIGNATURE----- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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