Re: [stella] sample of Atari sounds

Subject: Re: [stella] sample of Atari sounds
From: Adam Wozniak <adam@xxxxxxxxxxxxxxxx>
Date: Wed, 25 May 2005 12:10:38 -0400
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On Tue, 24 May 2005, Glenn Saunders wrote:
> Do you think these will loop okay in a sample player?

I'm not sure what a "sample player" is.

I'm also not sure why you'd want to listen to a noise like this for more
than a second. :)

If you don't mind the possibility of an odd pop every second, sure,
go loop them.  You probably won't notice anyway.

If you do mind, make your sample longer; all the code is there to do it.

If I were a pedantic purist, I'd take the Atari's native sample rate, the
playback sample rate, and the period of each polynomial and calculate the
lowest common denominator to produce perfect glitch free loopable samples.

Fortunately, I have better things to do with my time. :)

- -- 
adam@xxxxxxxxxxxxxxxx        http://cuddlepuddle.org/~adam
KG6GZR                       http://cuddlepuddle.org/~adam/resume.html


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