RE: [stella] RE: RE: [stella] shake problem

Subject: RE: [stella] RE: RE: [stella] shake problem
From: "Fred Quimby" <c9r@xxxxxxxxxxx>
Date: Tue, 31 May 2005 01:04:21 -0400
You can also run z26 with -tt then press F11 to start logging, then press 
ESC as soon as the game shakes so you don't make the log file too big.

As for tricks, the game is supposed to STA VSYNC on scanline 263, but if it 
shakes it will probably be on scanline 264 or more, so to find problems with 
the log file, open the it in notepad or other editor and search for "264" 
and trace the code backwards from there.

>From: "maoshan108_369" <maoshan108_369@xxxxxxx>
>Reply-To: stella@xxxxxxxxxxxxxxxxxx
>To: "stella" <stella@xxxxxxxxxxxxxxxxxx>
>Subject: [stella] RE: RE: [stella] shake problem
>Date: Sun, 29 May 2005 05:39:09 -0400
>
>
>
> > I looked at Z26 output by using -t.  I found a bankswitching problem.  
>You
> > have a JSR to a routine doesn't exist in the current bank:
> >
> >               JSR    RoomNumToAddress    ;Convert it to an address.
> >
> > There may be others.
> >
>
>Thank you.I checked it,it work better now. But screen still shake  at 
>sometime.
>I look at z26 output by using -t( study from you just now  :) ),but the LOG 
>file is too big,How can you find where problem is?  Are there some tricks?
>
>And I found dragon (or others) is not displayed when it should be.
>It seems as if so much work need to be done yet.I had worked 15 days for 
>this game...
>OK,never give up.
>Archives (includes files) at http://www.biglist.com/lists/stella/archives/
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