Subject: Re: [stella] Games using unofficial opcodes From: Gene Johannsen <aofl@xxxxxxxxx> Date: Wed, 1 Jun 2005 13:20:53 -0400 |
I recall reading an article in Compute! magazine back in the day written by somewho experimented with non-std op-codes to determine what they did. Not sure when, who, or what the author might have used as a reference. Gene --- Glenn Saunders <mos6507@xxxxxxxxx> wrote: > I'd be interested in knowing how early the use of > illegal opcodes started and for which platforms. I > vaguely recall that the practice may have originated > in the C=64 'scene'. > > I'm actually surprised that Activision or Imagic never > used them. They might not have known about them. > > We can use them because we know that (in retrospect) > all 2600 systems out there handle them the same way. > But back then if they were aware of them, maybe they > thought that not all 2600 systems would work right > (like the various system changers). > > > > > __________________________________ > Discover Yahoo! > Find restaurants, movies, travel and more fun for the weekend. Check it out! > http://discover.yahoo.com/weekend.html > > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://stella.biglist.com > > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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