Re: [stella] debugger pcode

Subject: Re: [stella] debugger pcode
From: "B. Watson" <atari@xxxxxxxxxxxxxx>
Date: Sun, 26 Jun 2005 23:01:45 -0400
On Sun, 26 Jun 2005, atari2600 wrote:


> Typically, we want a break to occur before the line we attach it to.

Yep, this is how the current implementation works.

> And the breakpoint condition is attached to the binary location at debug
> time, not to the source line at assemble/compile time.  I would expect
> a debugger to have a list of breakpoints, each attached to a location
> in the binary, which is in turn associated with a line of source code.

That's what I'd expect too... for one thing, the debugger still has to be
able to work in the absence of source code.

> You can modify the conditions on the breakpoints, and add and remove

The conditional stuff may or may not make it into 2.0. I'm still trying
to figure out how it's going to work.

--
B.
Archives (includes files) at http://www.biglist.com/lists/stella/archives/
Unsub & more at http://stella.biglist.com

Current Thread