Subject: RE: [stella] Stella 2.0 Alpha 2 available From: "Fred Quimby" <c9r@xxxxxxxxxxx> Date: Mon, 27 Jun 2005 22:33:43 -0400 |
Just as a sanity check, I ran SI and fried it in my special version of Stella 1.4.2 until I got the double shots. It took a few times to get the double shots, and the time it worked, I held the "frying" button down for about 0.25 seconds, so perhaps the code I posted ran 15 times. If possible, maybe the "frying" button in 2.0 Alpha could run the code a random number of times too, like 1-15 or so per click to help replicate it better. Well, we can all try it out in the next alpha and see how well it works. Oh, and I captured the state file for double shots. I'll attach it while I'm at it... >From: "B. Watson" <atari@xxxxxxxxxxxxxx> >Reply-To: stella@xxxxxxxxxxxxxxxxxx >To: stella@xxxxxxxxxxxxxxxxxx >Subject: RE: [stella] Stella 2.0 Alpha 2 available >Date: Mon, 27 Jun 2005 15:35:26 -0400 > > > >On Mon, 27 Jun 2005, Glenn Saunders wrote: > > > Frying is the holy-grail of 2600 emulation. If you get this working it >will be a huge event. > >Well, we're going to add the code to Stella, along with a big "Thank you" >to Fred Quimby in the documentation. The next alpha should have it, even. > > > But what you really need to do is be able to load up a particular frying >scenario for a game so you don't have to actually fiddle with the frying to >get certain well known scenarios like double-shots in Space Invaders. > > If the fry files were stored in a matching subdirectory then when you >load the game, the Stella GUI could present a dropdown of fry versions of >the game. > >We already have state-save and -load, with a GUI file selector. I don't >see any need for a separate "fried state" menu: you'd just stick your >fried-state files in the statefile directory like any other state file. > >State files don't contain the ROMs (just the MD5 sum of the ROM), >so they're perfectly legal to post to the list, share on Kazaa, or >whatever else. We could include a few in the Stella distribution, but >probably not a lot of them. There could be a separate package that's a >huge collection of state files, if anyone's willing to create them... > > > Someone would have to virtually fry on Stella and when they eyeball that >the game is in a well-known frying state, save off the state. It will be >really amazing to know once and for all which conditions in memory are the >trigger for these special effects and to be able to step through the code >and understand why it works that way. It would also be possible now to >create fry-proof homebrews (if that is desires). > >When ready to save the state, you'd be able to name it anything you like, >including "invaders_fried.sta". The only thing special about it would >be the filename. > >-- >B. >Archives (includes files) at http://www.biglist.com/lists/stella/archives/ >Unsub & more at http://stella.biglist.com > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com [demime 1.01d removed an attachment with a content-type header it could not parse.] [Content-Type: data; name="72ffbef6504b75e69ee1045af9075f66.st0"]
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