RE: [stella] Stella 2.0 Alpha 2 available

Subject: RE: [stella] Stella 2.0 Alpha 2 available
From: "B. Watson" <atari@xxxxxxxxxxxxxx>
Date: Tue, 28 Jun 2005 09:27:44 -0400
On Tue, 28 Jun 2005, Fred Quimby wrote:

> I was working on finding a better place for the code when I mucked up the
> code and got busy and had to put it aside.  So it's good that you've got the
> code now because it probably makes the most sense being in the debugger
> anyway than wherever I might have put it.

Actually it'll probably get moved out of the debugger: Steve is planning
to make debugger support a compile-time option (it involves some overhead,
so if you're not going to use the debugger it's better to leave it out).
I think frying will be of interest to everyone, not just developers...

> To set the frying flag, I hijacked the fire button event on the driving
> controller (which also would have needed changing!)  So the frequency at
> which the code runs could have been connected to the event handler instead
> of the frame rate.  If a single click or a few clicks are enough to
> duplicate some documented results, there's no reason to fix it if it ain't
> broke...

Did you keep notes, when you were actively working on it? I tried a
lot of games last night, and was only able to replicate maybe half
of the documented effects for the games I tried.. I was looking at
http://www.digitpress.com/faq/vcstrick.htm

Of course, I didn't keep notes either :)

--
B.
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