Subject: Re: [stella] Reflex Update (source and binary) From: "Aaron" <stella-receiver@xxxxxxxxxxxxxxxxx> Date: Wed, 10 Aug 2005 12:54:25 -0400 |
Lee Fastenau said: > Hello all, > > I've made some serious headway in Reflex development over the last month or > so. The two major changes are: > > 1) Revamped "paddle english" code. The ball reacts differently to the edges > of the paddle as one might expect... But it's a delta of the reflected exit > velocity versus a fixed exit velocity. (Just play with it and please tell > me how much you hate it!) Great! It makes the game much more interesting. > 2) Varying screens/levels! Hit Reset to start the game at level 1... hit it > repeatedly to cycle through the 20 __test__ levels included. Once the ball > starts moving, hitting reset returns to level 1 and starts a new game. I > realize there are some timing issues here... particularly on a real console, > I found it difficult to hit reset multiple times and then grab the joystick > quickly enough before the ball went into play. I also want to implement > "start game on joystick button press" but we'll see... It's very difficult to pick out a level you'd like to play, since the game starts once you look at one for more than a second. I would definitely change this. > Right now, the ball increases velocity after every 20 paddle hits (I think). > Anyway, it's some arbitrary number at this point and I'll do some serious > game-balancing and fine-tuning later. I just quickly coded that part to > help make playing this alpha more fun. Seems ok. At least, I was usually finishing the levels before it got too fast. That's not to say I didn't die a lot even when it was moving slowly though. One other thing, I liked the score graphics in the older versions better. You know, where zero was smaller than the other numbers? It looked cool. -Aaron Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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