Subject: Re: [stella] Reflex Update (new bin/src) From: Doug Dingus <opengeek@xxxxxxxxx> Date: Fri, 12 Aug 2005 04:53:18 -0400 |
I was actually wondering the exact same thing! Clarification anyone? On 8/11/05, Lee Fastenau <stella@xxxxxxxxxxxxxxx> wrote: > > The good news is I made a bunch of additional changes. The bad news is I > didn't catch up on my sleep like I'd hoped... > > * Font was changed to an earlier set (the one with squatty little zeros) > * It's easier to browse levels now, fire button or long delay starts game > * Initial ball speed and acceleration values adjusted for game play > balance > * Ball acceleration now affected by player 0 difficulty switch > * Ball acceleration rate now increases on level clear > * Score now flashes and tallies up (600 points) on level clear > > Honest, brutal feedback encouraged, as always. > > And... > > Since I've never published a game... can I jam 500 levels into a > Supercharger version and submit it to Glenn's contest? > > (And can I submit the game for judging, THEN publish a 4K cart before the > deadline?) > > ((Or did I just help invent two new rules: 1. No current works-in-progress > allowed! 2. Submitted games cannot be published before the deadline! )) > > :) > > -Lee > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://stella.biglist.com > > > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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