Re: [stella] Reflex Update (new bin/src)

Subject: Re: [stella] Reflex Update (new bin/src)
From: Doug Dingus <opengeek@xxxxxxxxx>
Date: Fri, 12 Aug 2005 04:53:18 -0400
I was actually wondering the exact same thing!

Clarification anyone?



On 8/11/05, Lee Fastenau <stella@xxxxxxxxxxxxxxx> wrote:
> 
> The good news is I made a bunch of additional changes. The bad news is I
> didn't catch up on my sleep like I'd hoped...
> 
> * Font was changed to an earlier set (the one with squatty little zeros)
> * It's easier to browse levels now, fire button or long delay starts game
> * Initial ball speed and acceleration values adjusted for game play 
> balance
> * Ball acceleration now affected by player 0 difficulty switch
> * Ball acceleration rate now increases on level clear
> * Score now flashes and tallies up (600 points) on level clear
> 
> Honest, brutal feedback encouraged, as always.
> 
> And...
> 
> Since I've never published a game... can I jam 500 levels into a
> Supercharger version and submit it to Glenn's contest?
> 
> (And can I submit the game for judging, THEN publish a 4K cart before the
> deadline?)
> 
> ((Or did I just help invent two new rules: 1. No current works-in-progress
> allowed! 2. Submitted games cannot be published before the deadline! ))
> 
> :)
> 
> -Lee
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> 
> 
>
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