Subject: [stella] demo16 , almost From: Glenn Saunders <mos6507@xxxxxxxxx> Date: Mon, 15 Aug 2005 06:09:03 -0400 |
I got it to assemble but Playbin says it's the wrong size for the device even though it's exactly 4096 bytes. I'm not sure what else I can do beause I changed the start address from what Jim had to what is standard for 4K carts and the end address is the same. I don't know what Playbin is complaining about. When I run the legacy tools it errors out and generates a 4K file full of zeroes. This program does not have a Supercharger header on it so I'm not sure it will run as is on a Cuttle Cart if the CC thinks it isn't a Supercharger game. Jim is enabling ram writes manually after the game initializes. My Supercharger is buried somewhere so I can't test it out right now with makewav. I'm opening this up to the list to see if someone can actually get this running. I suspect that the BIN here is accurate and will run on a real Supercharger, or on a Cuttle Cart if the proper header is tacked onto the end. Here is Jim's description of the program: - The "DEMO16.ASM" program has a font display routine that allows letters to only take 6 bits of player graphics apiece. This gives us a lovely 16x16 display. Scrolling works, sort of, but is glitchy (use the game select and game reset buttons to control scrolling.) ____________________________________________________ Start your day with Yahoo! - make it your home page http://www.yahoo.com/r/hs Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com [demime 1.01d removed an attachment of type application/x-zip which had a name of demo16_almost.zip]
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