Subject: Re: [stella] kernel approach, starfields From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Fri, 19 Aug 2005 07:43:33 -0400 |
Glenn wrote: > I have a question about starfields. For DD? ;-) > You'd probably use M0 and M1, right? Or maybe the ball. > My guess is that the scrolling itself could be > accomplished similar to how Combat animates, via > applying movement every frame without resetting > position, and that will take care of the wraparound, > so the only challenge is the repositioning in > mid-screen. Maybe you shouldn't repostion inside the kernel at all. If there is enough vertical space between the stars of one direction, you could just HMOVE every scanline. IIRC Starmaster does that. Check the disassembly. > Given this description I bet some of you have an idea > which game I'm thinking of here. Not DD! Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ______________________________________________________________ Verschicken Sie romantische, coole und witzige Bilder per SMS! Jetzt bei WEB.DE FreeMail: http://f.web.de/?mc=021193 Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
[stella] kernel approach, starfield, Glenn Saunders | Thread | Re: [stella] kernel approach, starf, Glenn Saunders |
RE: [stella] bBasic feature request, Fred Quimby | Date | RE: Re: Re: [stella] Update: "do re, Lee Fastenau |
Month |