Subject: RE: [stella] need 1 cycle From: "Fred Quimby" <c9r@xxxxxxxxxxx> Date: Sun, 21 Aug 2005 04:07:46 -0400 |
Or you could remove the .w but make sure the kernel crosses a page boundary so that the branch adds a cycle. >.loopScore: > lax (ptrScore+10),y ; 5 > txs ; 2 > lax (ptrScore+ 4),y ; 5 > > lda Car0_Color ; 3 > sta COLUPF ; 3 @07 > lda (ptrScore+ 0),y ; 5 > sta GRP0 ; 3 @15 > lda (ptrScore+ 6),y ; 5 > sta GRP1 ; 3 @23 > > lda (ptrScore+ 2),y ; 5 > sta GRP0 ; 3 @31 > lda (ptrScore+ 8),y ; 5 > sta GRP1 ; 3 @39 > > > lda Timer_Color;#$0f;Timer_Color ; 2 > > stx GRP0 ; 3 @47 > sta COLUPF ; 3 @44 > > lda Car1_Color;#$dc ; 2 > > sta COLUPF ; 3 @57 > tsx ; 2 > > > ;happening one cycle too late!! > stx.w GRP1 ; 3 @54 > > > >; SLEEP 2 > > ;sta GRP0 ; 3 > ;sleep 2 > dey ; 2 > bpl .loopScore ; 23 > > > > > > >____________________________________________________ >Start your day with Yahoo! - make it your home page >http://www.yahoo.com/r/hs > >Archives (includes files) at http://www.biglist.com/lists/stella/archives/ >Unsub & more at http://stella.biglist.com ><< score3x2.zip >> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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Re: [stella] need 1 cycle, Christopher Walton | Date | [stella] Atari non-interlaced frame, SeaGtGruff |
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