Subject: Re: [stella] Driving controller issue (continued from AA Events forum) From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Mon, 22 Aug 2005 03:48:15 -0400 |
Lee wrote: > Thomas, I think Reflex actually has code in there to compensate for driving controller "fast spin" ambiguity by using the last rotation value (-1, 0, or 1) and multiplying it by two, but I never thoroughly tested it. All you have to do is, to detect the initial movement direction. If you know the DC was moving left (+1), then an ambigious value of +/-2 can be interpreted correctly. And maybe even -1 could be reinterpreted as being +3 in fact, if the last movement was +2. Though you would have to spin *really* fast then. :-) > In fact, I really hope it's broken! :) If that's the case, then fixing it should make the game much more playable with the driving controller. The sad part is that I won't be able to do much with Reflex until later in the week. I'll be spending all my otherwise "free" time at work. :( I wouldn't expect too much from it. The resolution is just too low. Maybe you could invent some clever dynamic movement, based on the error corrected code. E.g. when you move +2 this results into +4. Or, the longer you move the faster the result (+1,+2,+3...). Or you treat the DC as a steering wheel. E.g. once you moved the DC left the object keeps on moving into that direction until you return into the "neutral" position. And the further you move left, the faster the object moves left. Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ______________________________________________________________ Verschicken Sie romantische, coole und witzige Bilder per SMS! Jetzt bei WEB.DE FreeMail: http://f.web.de/?mc=021193 Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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