Subject: Aw: Re: [stella] stella charter From: cybergoth@xxxxxxxx Date: Wed, 24 Aug 2005 13:11:55 -0400 |
Hi there! > stage. As long as development of the language continues, it could > eventually be possible to do everything with it that can be done with > assembly. No. Unless you code everything with inline assembly it will never do that. There's only so much custom kernels it can do and they'll never cover all that is possible. The 4 games I released so far roughly require 4 different kernels each, no two of which are the same. For example Star Fire, Seawolf and Crazy Balloon use three different(!) 6-char kernels for the score display. Customizing bB kernels to that level for a single game would be no different from writing it in assembly from scratch. Greetings, Manuel Machen Sie aus 14 Cent spielend bis zu 100 Euro! Die neue Gaming-Area von Arcor - |ber 50 Onlinespiele im Angebot. http://www.arcor.de/rd/emf-gaming-1 Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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