Subject: Re: [stella] stella charter From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Wed, 24 Aug 2005 13:58:21 -0400 |
Bob Montgomery wrote: > Thanks for the explanation! Even my very similar 1K games 4-digit display kernels are all (slightly) different. Splatform needs to display remaining lives, in Cave 1K I don't reposition, so the timing very is different and Crash'n'Dive needs the display right in the center. For the delay, I don't waste any bytes, but do some (unnecessarily repeated) setup code. Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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