Subject: RE: Aw: Re: [stella] stella charter From: "Fred Quimby" <c9r@xxxxxxxxxxx> Date: Wed, 24 Aug 2005 18:40:32 -0400 |
I should throw my own opinion in here. When I first started thinking about bB, I was unsure whether or not to create it because the games wouldn't look as good as assembler games. But I decided that there's no reason why such games wouldn't be fun. I think that bB can come close to a lot of assembly games in terms of gameplay. As an example, I think you could make a fun Gunfight clone. What bB is limited in, mostly, is a game's appearance. a Gunfight bB clone wouldn't look anywhere near as good as Manuel's, and probably never could without using a custom kernel. But I think it could play nearly as well. Before you saw "Outlaw" I should say that bB can do better in both appearance and gameplay than this. >No. Unless you code everything with inline assembly it will never do that. >There's only so much custom kernels it can do and they'll never cover all >that is possible. The 4 games I released so far roughly require 4 different >kernels each, no two of which are the same. For example Star Fire, Seawolf >and Crazy Balloon use three different(!) 6-char kernels for the score >display. Customizing bB kernels to that level for a single game would be no >different from writing it in assembly from scratch. > >Greetings, >Manuel > >Machen Sie aus 14 Cent spielend bis zu 100 Euro! >Die neue Gaming-Area von Arcor - |ber 50 Onlinespiele im Angebot. >http://www.arcor.de/rd/emf-gaming-1 >Archives (includes files) at http://www.biglist.com/lists/stella/archives/ >Unsub & more at http://stella.biglist.com > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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