Heres the deal: i have put everything (every 3d object) in the
group "tude", and given the camera an object slider attach to the
group "tude", but it still goes trough most of the objects. somehow
the large barrels have a propertie and you cannot get inside them.
Question: Whats wrong? How does the camera enters most of the
objects? how come an object, even being double sided, the camera passes
trough one side and not another. And even if you can see that the camera does
not enter anything, in the html player it still does depending on the levl of
compression that you give to the jpg.
Another question: In the last room, the one with the table and
chairs and some armoires, why does the doors of the armoires some are black and
some are with the normal texture. this is not a problem of light and all doors
have leave 3d studio max 3.1 with the right texture, it only shows the texture
if you turn it around and they are all double sided...
Yet another one: (this is the last one i
promisse)
Going from room 2 to 3 (means from the room with large
barrels, up the stairs and trough the corridor), in the corridor the image in
the left window. This image is perfect in max. i tryed uvwmap turns, double
side, 2d tranform in nemo and in photoshop, but it still gets 90 degrees
clockwise turned. Question: Why?
Just one more please so that i give you
untill the end of the moth no questions asked. Is there any other more easy way
to subtitute several 3d objects to the same mesh?
Thanks in advanced for your attention.
Rodrigo Pitta - 3d artist