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Re: [Virtools] Physics Car with Tender



Is there someplace where we could see a demo of what is happening? I'm
afraid that I am not quite following (pun intended :-)

David Callele

----- Original Message -----
From: "Matthias Liebl" <matthias.liebl@raysono.com>
To: "Virtools Theswapmeet" <virtools-user-group@lists.theswapmeet.com>
Sent: Wednesday, March 06, 2002 7:42 AM
Subject: WG: [Virtools] Physics Car with Tender


> Yes but how to move the tender itself correctly?
>
> The physics keeps the tender shuffle on the floor with the wheels as
childs
> in the ground. To track the tender with the Car is working, but without
> physicallized wheels.
>
> Greetings, Matthias
>
> -----Ursprüngliche Nachricht-----
> Von: owner-virtools-user-group@lists.theswapmeet.com
> [mailto:owner-virtools-user-group@lists.theswapmeet.com]Im Auftrag von
> Andreas Hartung
> Gesendet: Mittwoch, 6. März 2002 12:49
> An:
> Betreff: Re: [Virtools] Physics Car with Tender
>
>
> I have not worked with Physic for some time, but can't you use Mimic BB
with
> Referential to the Car Wheels?
>
> ProMeToys
>
> > Hi all!
> >
> > Does anybody know how to set a tender behind a physics car?
> >
> > I have used a 3D-Frame (as Referential 1) with the BB "Set Physics Ball
> > Joint" together with the tender. That works really fine ;-)
> >
> > But how to move the physicallized wheels of the tender also (rotation)?
> The
> > BB "Physicallize" together with BB "Set Physics Constraint" does not
> really
> > work, because the wheels deny to rotate. The tender just shuffle behind
> the
> > Car. Allthough they have the freedom in the Constraint to move
infinitely
> > (X: Min 1, Max -1). The collision group of the wheels with the tender
and
> > the Surfaces are the same.
>
>
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