Subject: Re: [xsl] XML to SVG From: Dimitre Novatchev <dnovatchev@xxxxxxxxx> Date: Mon, 16 Dec 2002 13:19:01 -0800 (PST) |
"Passin, Tom" <tpassin@xxxxxxxxxxxx> wrote in message news:5D3C2276FD64424297729EB733ED1F76012980FC@xxxxxxxxxxxxxxxxxxxxxx > [ Kevin.Gutch@xxxxxxxxxxx] [snip] > How did I do random dithering without an XSLT random number generator? > I produced (pseudo) random numerical strings for the x and y coordinates > using python and put them into a template. I indexed into the strings > using position() as the index, in effect returning a random integer > between 0 and 9. I added the return value to the base coordinates to > dither the position of the points. Fast and easy. For an XSLT random number generator look at: "Casting the Dice with FXSL: Random Number Generation Functions in XSLT " http://fxsl.sourceforge.net/articles/Random/Casting%20the%20Dice%20with%20FXSL-htm.htm ===== Cheers, Dimitre Novatchev. http://fxsl.sourceforge.net/ -- the home of FXSL __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com XSL-List info and archive: http://www.mulberrytech.com/xsl/xsl-list
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