Subject: Re: [xsl] Sudoku stylesheet|
From: Eric Bréchemier <eric.brechemier@xxxxxxxxx>
Date: Tue, 14 Feb 2006 08:30:29 +0100
I started working on such a transform about one month ago. I can share a first implementation which solved succesfully the few sudokus I tested: http://eric.brechemier.name/project/sudoku/2005-02-14-sudoku-xslt.zip The transform annotates sudoku squares with allowed and forbidden values, using three "human-like" reasonings, which can help to determine the level of the puzzle. The result of the transform is an updated sudoku state. It is still a little rough at the edges, so any feedback will be much welcome. I am especially interested in any suggestion on how to allow the transform to loop without getting inconsistent values in xsl:keys. Eric On 2/13/06, andrew welch <andrew.j.welch@xxxxxxxxx> wrote: > Does one exist? > > I've been asked if it's possible to solve a Sudoku puzzle with XSLT, > which I replied "of course"... > > I've started to write one myself - its gets pretty hard pretty > quickly, has anyone does this before?