Re: [xsl] RandomList.xsl from FXSL-xslt2

Subject: Re: [xsl] RandomList.xsl from FXSL-xslt2
From: Jesper Tverskov <jesper.tverskov@xxxxxxxxx>
Date: Fri, 2 Oct 2009 18:20:48 +0200
Now, in my project I have around 300 items, and I need to pair each
item with four of the other items randomly, and I will have to do that
many times a day.

I only need one seed, but I will have to make 300 transformations
every time a need to get the items "paired", so XSLT looks like not
being an option.

So far I have used C# calling a shuffle routine again and again in
other parts of the project, and I have a feeling that I will have to
continue doing it that way. Turns out to be one of the few things
being too nasty in XSLT in my particular use case.


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