Re: [xsl] How to Do Random "Shuffle"?

Subject: Re: [xsl] How to Do Random "Shuffle"?
From: "Dimitre Novatchev dnovatchev@xxxxxxxxx" <xsl-list-service@xxxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 13 Sep 2014 16:44:24 -0000
One will need just that from the provided full test:

    RandomizeList:
    <xsl:call-template name="randomizeList">
      <xsl:with-param name="pList" select="/*/*"/>
    </xsl:call-template>

On Sat, Sep 13, 2014 at 9:39 AM, Dimitre Novatchev <dnovatchev@xxxxxxxxx>
wrote:
> This can be done even with XSLT 1.0:
>
>
http://fxsl.sourceforge.net/articles/Random/Casting%20the%20Dice%20with%20FXS
L-htm.htm
>
> More specifically, use the FXSL 1 stylesheet module randomList.xsl
>
> Here is an existing test (demo):
>
> When this transformation (testRandomList.xsl):
>
> <xsl:stylesheet version="1.0"
>  xmlns:xsl="http://www.w3.org/1999/XSL/Transform";
>  xmlns:ext="http://exslt.org/common";
>  xmlns:f="http://fxsl.sf.net/";
>  xmlns:mySquare="f:mySquare"
>  xmlns:myDouble="f:myDouble"
>  exclude-result-prefixes="xsl f ext mySquare myDouble"
>  >
>
>   <xsl:import href="randomList.xsl"/>
>
>   <xsl:output omit-xml-declaration="yes" indent="yes"/>
>    <!-- This transformation must be applied to:
>         numList.xml
>      -->
>
>   <mySquare:mySquare/>
>   <myDouble:myDouble/>
>
>   <xsl:template match="/">
>
>     <xsl:variable name="vrtfRands">
>       <xsl:call-template name="randomSequence">
>         <xsl:with-param name="pLength" select="100"/>
>       </xsl:call-template>
>     </xsl:variable>
>
>     Random Recursive Index (dScale (randomSequence 100)):
>
>     <xsl:call-template name="_dScale">
>       <xsl:with-param name="pRandSeq"
>           select="ext:node-set($vrtfRands)/*"/>
>     </xsl:call-template>
>
>     Random Recursive Index 10:
>
>     <xsl:variable name="vrtfRecIndex">
>       <xsl:call-template name="_randomRecursiveIndex">
>         <xsl:with-param name="pList"
>         select="/*/*"/>
>       </xsl:call-template>
>     </xsl:variable>
>
>     <xsl:variable name="vRecIndex"
>               select="ext:node-set($vrtfRecIndex)/*"/>
>
>     <xsl:for-each select="$vRecIndex">
>       <xsl:copy-of select="."/>&#xA;
>     </xsl:for-each>
>
>     Randomized 10-elements list:
>     <xsl:call-template name="_permutationFromRecursiveIndex">
>       <xsl:with-param name="pList" select="/*/*"/>
>       <xsl:with-param name="pRecIndex" select="$vRecIndex"/>
>     </xsl:call-template>
>
>     RandomizeList:
>     <xsl:call-template name="randomizeList">
>       <xsl:with-param name="pList" select="/*/*"/>
>     </xsl:call-template>
>
>     <xsl:variable name="vFunSquare"
>          select="document('')/*/mySquare:*[1]"/>
>
>     _mapFromRandIndex (^2) [1..10] seed:
>     <xsl:call-template name="_mapFromRandIndex">
>       <xsl:with-param name="pFun" select="$vFunSquare"/>
>       <xsl:with-param name="pList" select="/*/*"/>
>       <xsl:with-param name="pRecIndex" select="$vRecIndex"/>
>     </xsl:call-template>
>
>     <xsl:variable name="vFunDouble"
>          select="document('')/*/myDouble:*[1]"/>
>
>     randomMap (*2) [1..10] seed:
>     <xsl:call-template name="randomMap">
>       <xsl:with-param name="pFun" select="$vFunDouble"/>
>       <xsl:with-param name="pList" select="/*/*"/>
>     </xsl:call-template>
>
>     randListIndex [1..10] seed:
>     <xsl:call-template name="randListIndex">
>       <xsl:with-param name="pList" select="/*/*"/>
>     </xsl:call-template>
>
>   </xsl:template>
>
>   <xsl:template match="mySquare:*" mode="f:FXSL">
>     <xsl:param name="arg1"/>
>
>     <xsl:value-of select="$arg1 * $arg1"/>
>   </xsl:template>
>   <xsl:template match="myDouble:*" mode="f:FXSL">
>     <xsl:param name="arg1"/>
>
>     <xsl:value-of select="$arg1 + $arg1"/>
>   </xsl:template>
> </xsl:stylesheet>
>
> is applied on this source XML document:
>
> <nums>
>   <num>01</num>
>   <num>02</num>
>   <num>03</num>
>   <num>04</num>
>   <num>05</num>
>   <num>06</num>
>   <num>07</num>
>   <num>08</num>
>   <num>09</num>
>   <num>10</num>
> </nums>
>
> the result is:
>
>
>
>     Random Recursive Index (dScale (randomSequence 100)):
>
>     <el>27</el>
> <el>90</el>
> <el>14</el>
> <el>78</el>
> <el>65</el>
> <el>13</el>
> <el>27</el>
> <el>85</el>
> <el>75</el>
> <el>33</el>
> <el>31</el>
> <el>26</el>
> <el>9</el>
> <el>40</el>
> <el>31</el>
> <el>80</el>
> <el>19</el>
> <el>44</el>
> <el>52</el>
> <el>7</el>
> <el>8</el>
> <el>73</el>
> <el>55</el>
> <el>16</el>
> <el>68</el>
> <el>20</el>
> <el>29</el>
> <el>4</el>
> <el>3</el>
> <el>30</el>
> <el>51</el>
> <el>41</el>
> <el>14</el>
> <el>32</el>
> <el>66</el>
> <el>4</el>
> <el>19</el>
> <el>51</el>
> <el>48</el>
> <el>59</el>
> <el>30</el>
> <el>1</el>
> <el>49</el>
> <el>57</el>
> <el>14</el>
> <el>53</el>
> <el>13</el>
> <el>10</el>
> <el>10</el>
> <el>38</el>
> <el>13</el>
> <el>37</el>
> <el>13</el>
> <el>36</el>
> <el>22</el>
> <el>7</el>
> <el>28</el>
> <el>25</el>
> <el>28</el>
> <el>7</el>
> <el>29</el>
> <el>3</el>
> <el>34</el>
> <el>28</el>
> <el>7</el>
> <el>13</el>
> <el>14</el>
> <el>5</el>
> <el>32</el>
> <el>25</el>
> <el>25</el>
> <el>24</el>
> <el>8</el>
> <el>26</el>
> <el>23</el>
> <el>14</el>
> <el>11</el>
> <el>18</el>
> <el>15</el>
> <el>6</el>
> <el>5</el>
> <el>6</el>
> <el>9</el>
> <el>4</el>
> <el>8</el>
> <el>14</el>
> <el>12</el>
> <el>12</el>
> <el>5</el>
> <el>2</el>
> <el>5</el>
> <el>1</el>
> <el>4</el>
> <el>1</el>
> <el>4</el>
> <el>4</el>
> <el>1</el>
> <el>2</el>
> <el>1</el>
> <el>1</el>
>
>     Random Recursive Index 10:
>
>     <el>3</el>
> <el>9</el>
> <el>2</el>
> <el>6</el>
> <el>5</el>
> <el>1</el>
> <el>2</el>
> <el>3</el>
> <el>2</el>
> <el>1</el>
>
>     Randomized 10-elements list:
>     <el>03</el>
> <el>10</el>
> <el>02</el>
> <el>08</el>
> <el>07</el>
> <el>01</el>
> <el>05</el>
> <el>09</el>
> <el>06</el>
> <el>04</el>
>
>     RandomizeList:
>     <el>03</el>
> <el>10</el>
> <el>02</el>
> <el>08</el>
> <el>07</el>
> <el>01</el>
> <el>05</el>
> <el>09</el>
> <el>06</el>
> <el>04</el>
>
>     _mapFromRandIndex (^2) [1..10] seed:
>     <el>9</el>
> <el>100</el>
> <el>4</el>
> <el>64</el>
> <el>49</el>
> <el>1</el>
> <el>25</el>
> <el>81</el>
> <el>36</el>
> <el>16</el>
>
>     randomMap (*2) [1..10] seed:
>     <el>6</el>
> <el>20</el>
> <el>4</el>
> <el>16</el>
> <el>14</el>
> <el>2</el>
> <el>10</el>
> <el>18</el>
> <el>12</el>
> <el>8</el>
>
>     randListIndex [1..10] seed:
>     <el>3</el>
> <el>10</el>
> <el>2</el>
> <el>8</el>
> <el>7</el>
> <el>1</el>
> <el>5</el>
> <el>9</el>
> <el>6</el>
> <el>4</el>
>
> The last result gives us a random index of the integers in [1, 10]
>
> These indexes can be used to select in a random order 10 nodes.
>
> In XSLT 2 one can use the standard XPath function current-time() for
> the creation of the seed:
> http://www.w3.org/TR/xpath-functions/#func-current-time
>
> Cheers,
> Dimitre
>
>
>
> On Sat, Sep 13, 2014 at 7:29 AM, Eliot Kimber ekimber@xxxxxxxxxxxx
> <xsl-list-service@xxxxxxxxxxxxxxxxxxxxxx> wrote:
>> Using XSLT 2 I need to implement rendering of "match table" questions
>> where you have two sets of items, the match item and the thing it matches
>> to. I want to present this as a literal table, where the first column is
>> the match-from items in source order and the second column is the match-to
>> items, in random order.
>>
>> I think this is best characterized as a "shuffle" problem, where you want
>> to reorder a list randomly but all items in the list must be accounted
>> for.
>>
>> I can think of a recursive algorithm: given a list, generate a random
>> integer between 1 and the list length, select that item and add it to the
>> result list, then call this function on the original list minus the node
>> you just selected.
>>
>> Is there an easier or more efficient way to do it?
>>
>> Thanks,
>>
>> Eliot
>> bbbbb
>> Eliot Kimber, Owner
>> Contrext, LLC
>> http://contrext.com
>>
>>



--
Cheers,
Dimitre Novatchev
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