Subject: Re: [stella] MONDO PONG! game preview From: Chris Pepin <cpepin1@xxxxxxxx> (by way of Piero Cavina) Date: Fri, 7 Feb 1997 16:07:42 +0100 (MET) |
>> MONDO PONG! is currently PAL-only (thought it might work on NTSC machines, >> who knows) but will be hopefully convertd to NTSC for the final release. >> Any help from you in US with NTSC TV sets will be appreciated. > > The demo seemed to work alright on my NTSC machine and >my brothers tv. That's interesting, if this should be true in general I won't have to convert it to NTSC! >The colors may be different than you intended >but otherwise it looks pretty good. On my PAL TV the colors are light blue for the "walls" and the score, the rest is white (almost); while on the emulator the walls are dark blue and the rest is yellow (or gold?). I will fix the color of "the rest" so that it's white (it's the same value for PAL and NTSC). I would like to know from you how the other color looks like in NTSC, and if it's OK it won't touch it. >Any idea when a playable version >will be available? Keep up the good work. The paddle-reading part is already working, I've just kept it out from the demo; what is most missing is game selection. I think there will be 8 game variations: number of players (1, 2) x game lenght (let's say 15 or 45 points) x skill level (normal, hard). It's really nothing special to code, but since hacking is not compatible with a full-time job <g> I hope it will be ready by the end of the month... Ciao, P. P.S. did you figure out how the "artificial intelligence" behind the two paddles work? I think it's less obvious than it seems... :-) -- To unsubscribe, send the word UNSUBSCRIBE in the body of a message to stella-request@xxxxxxxxxxx
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